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RuckBeeRuckBee

Cheat Sheet

Quick Reference

7 at-a-glance cards for the most common rugby situations. Expand any card for a step-by-step guide.

Set Piece
Scrum formation: 8 players per side bind over the ball

Scrum

A scrum is a way of restarting play after a knock-on, forward pass, or other minor infringement. 8 players from each team bind together and contest for the ball.

Set Piece
Lineout: players line up perpendicular to the touchline

Lineout

A lineout restarts play after the ball goes into touch. Players line up perpendicular to the touchline, and the ball is thrown in between them.

Tackle & Ruck: tackle the ball carrier, then contest through the gate

Tackle & Ruck

A tackle brings the ball carrier to the ground. A ruck forms when players from both teams bind over the ball on the ground. Understanding what to do here is critical to the game.

Restarts
Penalties: non-offending team chooses kick at goal, kick to touch, tap and go, or scrum

Penalties

A penalty is awarded for serious infringements. The non-offending team has several options. Common penalties include offside, collapsing the scrum or maul, and illegal tackles.

Scoring
Scoring: try (5pts), conversion (2pts), penalty goal (3pts), drop goal (3pts)

Scoring

Points can be scored in four ways: a try, a conversion, a penalty goal, or a drop goal. A penalty try is a special case awarded for denying a certain try.

Offside: players must stay behind the offside line in all phases of play

Offside

Offside prevents players from gaining an unfair advantage by being ahead of the ball. Understanding the offside line in open play and at set pieces is essential.

Discipline
Cards & Sanctions: yellow card (10 min sin-bin), red card (permanent dismissal)

Cards & Sanctions

Referees can issue yellow or red cards for dangerous play, foul play, or misconduct. Yellow cards send a player to the sin bin; red cards end their participation entirely.